Oi, I'm Jean Xavier
I'm a digital artist and technical freelancer based in Rio de Janeiro, currently studying Fine Arts at the Federal University of Rio de Janeiro (UFRJ), specializing in painting.
My work bridges traditional techniques and modern digital workflows. I specialize in 3D modeling, game development, drawing and painting, using tools like ZBrush, Photoshop, Substance Painter, Maya, and Unreal Engine 5 to bring concepts to life.
When I'm not sculpting characters, troubleshooting code, or painting in the studio, you can usually find me playing video games, or hanging out with my orange tabby cat.
My Program Stack
Photoshop
Digital painting studies, 2D concept art, splash arts, and texture adjustments.
ZBrush
High-poly character sculpting, anatomical blockouts, and detailed organic modeling.
Substance Painter
3D texturing, material creation, and baking high-quality details for game-ready assets.
Maya
Hard-surface modeling, retopology, and UV mapping workflows.
Blender
General 3D workflow, blockouts, rendering setups, and quick modeling iterations.
Unreal Engine 5
Game development, real-time environment assembly, lighting, and engine integration.
Marmoset Toolbag
Real-time look development, baking high to low poly, and high-quality portfolio renders.